Monday, 16 December 2013

Gamification of Education Presentation (3rd World Farmers)


Gamification of Education Presentation
3rd
World Farmers


—Developers:

University of Copenhagen IT students.

—Description:

Simulates mechanisms that cause poverty.

—Location developed:

At the University of Copenhagen in Denmark.

—Year:

Spring of 2005.

—Why Created:

1.3rd  world farmers suffer.

2.Harsh environment.


—Player have to :

Grow crops. “Smartly”

 Goals:

Collect Money and invest.

—Challenges:

Wars, Corrupt Officials


—Rules:

Grow and build your Infrastructure.
—Outcomes:

Prosperity of the farmers.

—Hardships:

World Prices Drop.

—Choices:

Lose the Crops.

—Action:

Take opportunities.

—Critique:

Put you in farmers shoes.

—Rating:

Simulates the harsh environment.

—Demonstration: 

—Conclusion:

put you in farmers shoes.

Gamification is helping.

 

 

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